In that century, the Nightmares, evil creatures from the Land of the Livid Dead, (see what they did there?) under the guidance of the Dark Teensies who are different from their peaceable Teensie cousins by dint of their top hats and sneaky expressions, have run amok, capturing peaceful Teensies, harvesting the benevolent Lums and generally being dicks. However said sleep over has accidentally taken 100 years. The story is basic, functional and largely unimportant: Rayman and his buddies have been taking a well-deserved snooze after all the excitement of Origins. As such, it’s a 2D platformer which blends colourful 2D environments with fantastical worlds and generous helping of co-op goodness thrown in for good measure. The 12 th game in the Rayman franchise, this title is a more specifically a sequel to 2011’s Rayman Origins. Which I’m pretty sure is what I said last time. It’s that time again, when I try and make up for letting James do the bulk of the work on this here blog, by submitting a paltry review of my own.
Lums are one of the most frequently recurring elements of the Rayman series their first confirmed appearance is in Rayman 2: The Great Escape. A Lum is a small body (or shard) of magical energy.